Potsdam, January 20th 2011 - MONKEYS of DOOM, Multi-OS Deathmatch...
The game is running on five different operating systems connected via wlan! The line-up: Windows XP PC, MacOSX notebook, Motorola Milestone with Android OS, iPod Touch and Nokia N900 with Maemo.
Unfortunately I'm not good at playing against myself and filming at the same time, so you won't see great action.
A big THANK YOU goes again to the men (and women?) who did all the work:
id Software for creating Quake3 on which MONKEYS of DOOM is based,
the ioQuake3 crew who made an awesome game even better,
Roderick Colenbrander for the Android port ("kwaak3"),
Seth Kingsley, maker of the iPhone version
and Oliver McFadden the man behind Maemo-Quake3!
Potsdam, August 16th 2010 - MoD's cast trailer, now on YouTube too...
"In late 2010 men were tired of fighting and killing senselessly in post-apocalyptic dungeons and bad lit space stations. They decided to move to a toonier place... to fight and kill senselessly! Watch out for MONKEYS of DOOM! They may be lurking on a cell phone near you!"
Potsdam, July 27th 2010 - Please give a warm welcome to Monkeys of Doom's cast!
We start with Mister Monkey, continue with pure-evil Satan, then admire gorgeous Fräulein Rosa, watch poor castaway Mr. Robinson, Lady Pain in her fighting-boots, creepy Miss Mantis, Countess Hemoglobia, boozy Monsieur Cabernet... and all the other toon-warriors of doom who make MONKEYS of DOOM so "special"!
Potsdam, January 20th 2010 - New Year, new website!
Those of you who check in here from time to time may have noticed that there hasn't been much to notice for quite a while. That's still because of me being fully occupied with MoD-to-celphone conversion.
So I guess you ARE surprised to find MoD head-quarter im a totally new design today! Colors and style are an adaption of the celphone menu. Hope you like them!
Best news is that MoD runs absolutely smooth on Nokia's N95 8GB and N82 now, even ad-hoc WLAN connections are supported. SO MAKE YOURSELF READY FOR THE MOST INTENSE PHONE-TO-PHONE COMBAT YOU WILL HAVE EVER EXPERIENCED!
Oh, and check out the brand-new topic, ">mobile", containing everything you want to know about celphone-MoD! Unfortunately this isn't very much so far ;-)
It has been pretty quiet here for a while. Reason is that I am still totally occupied by transferring MoD to Symbian! I already told you about >Olli Hinkka's great achievements in Mobile-Quakening, and meanwhile the baby has grown to absolute awesomeness. - A guy named Sarge managed to bring >accelerometer support into game, which means you can run around just by tilting the phone!
Behold the video Sarge recorded :
(Video captured from tv-out,
aiming and moving by accelerometer/d-pad control!)
Exactly the same works with MONKEYS of DOOM! Video proof is coming soon...
I myself wasn't lazy, too, and put together the very first MoD-map tweaked especially for mobile combat! Location is set in the legendary "TEMPLE of BOO-BOO" (... because it makes "Outch!" inside). Here come some pictures of the place:
Potsdam, January 22th 2009 - Is this the year of Mobiles'n'Monkeys?!
Faszinating news, everyone! Mr. >Olli Hinkka has managed to port idtech3 (exactly: the very same engine MoD uses) to Symbian OS driven phones! Well, unfortunately not to ALL Symbian driven phones, but at least to those in the high-end league. Read more on >Symbian Freaks and check out >this video!
I did some testing, and - YES! - it DOES work with MoD!!! Extraordinarily awesome to watch my little freaks coming to life and death on that tiny cellphone screen...
Potsdam, December 21th 2008 - Alpha testers wanted!
(click on the images for a larger view)
Here comes the >alpha version of KING-KONG MEMORIAL (1.8MB)*, brand-new map for MoD. As mentioned it is set in ruined Empire State Building, which now - after these damn monkeys conquered earth - serves as a giant mausoleum for their deceased ruler.
I have to admit that the map has become MUCH BIGGER than I intended. (Guess that's because there aren't many aspects of smallness in ESB;-) Can only hope you have pretty potent hardware and a lot of friends (or enemies) to play KKM...
In this state KKM is only for testing and bugfixing, not for looking good or being great fun to play (although it is not forbidden to have fun with it ;-)
- the layout is very rough and basic
- the current textures are only place-holders
- weapon and item placement is provisional
- the map doesn't have any clipping brushes yet
- the skybox is empty
- it is not tested on any hardware but mine
- I've put in the grappling-hook but don't know if it does more good than bad to the gameplay
Would be really cool if you have hints and tips on how to improve KKM for me! There's a place for that on >Quake3world.
How to install MONKEYS of DOOM and KING-KONG MEMORIAL :
* Unzip this into your baseq3 directory. There should be a new file, "kingkong_84.pk3". Run Q3A, choose "Multiplayer", press "Create" and look for a map named "kingkong 084" in "Free For All" mode.
"It all happened in early 2011: Armed monkeys wiped mankind from the face of the earth without any forewarning. Only you and a couple of other freaks survived. There's no chance to put your species back on track, but then why not at least piss off as many of the new rulers as possible?
You enter an >orbital burial ground, stuffed with the bodies of your loser friends. Weaponry is provided, so let's kick some fluffy pink monkey butt!"
Potsdam, June 19th 2008 - Head Tracking, Cam Tracking, Panoramic VR!
Posting no news here for over a month doesn't mean I've been lazy. - No, not at all, Sir!
Have you noticed on what faszinating methods people work to replace the old mouse/keyboard control? Three of them look especially interesting to me:
1. Best known is >Johnny Lee's Headtracking experiment with the wiimote. The guys from >Hyper TMG promise us a version for Q3! Can hardly wait to test it with my monkeys!
2. Even more interesting, but probably not capable of controlling a first person shooter yet is ">CamSpace" by CamTrax Technologies. Imagine steering your favourite game (which is MoD of course) only with a babana!
3. ... And finally: THE ULTIMATE VIRTUAL REALITY >HERE
Potsdam, February 28th 2008 - Two month without internet...
... were great! I've never been more productive! Thank you very much, Deutsche Telekom! Here comes what I put together:
1. Kat1024 - "Littlt Rock", one of the smallest but most beautiful maps for Quake3, is cartoonized! - Grab it from the >files section!
A big THANK YOU goes to the author of that map, Mister Ken 'kat' Beyer, of course!
As always I had no opportunity to test the map on other hardware than mine, so if it's too slow, too dark, too creepy or whatever on yours, >please let me know! I guess, some older machines might have problems with the mirrorpool, so I'm probably gonna release a version without it.
2. I replaced two more weapons, the grenadethrower and the rocketlauncher. This is how they'll look like in MONKEYS of DOOM:
(click on the images to enlarge them)
As soon as they have sound, I'm gonna put them to the files-section, too.
3. From now on all health derives from refreshing alcoholish-looking beverage instead of boring, hard to digest glassballs! Here is a picture of the yummies!
(click on the images to enlarge them)
4. ... Oh, and the armor looks a little different too!
Potsdam, November 30th 2007 - Something new to fiddle around with...
... is in the >files -section! Satan, Lady Pain and a so-far-secret weapon, called "Metal-Axe" (yeah, for the headbangers among you), are waiting there for the heaviest, most devilish, filthiest combat imaginable in "Quake III Arena"(TM)!